Follow Your Dreams, Puzzles, and Nightmares in The Shape of Night
In a small, dark room, a woman dressed in shining chainmail taps a paper on the desk in front of me. “Question Three,” she says, “you are falling. You will never stop falling. Falling and falling forever. For how long will you scream?”
I am a nervous laugher, so the pen shakes while I scrawl 1 minute onto the paper. This is not the right answer. With a big red marker, she crosses out my answer, laughing “Oh! Oh no! Not even close!” before crumpling up my test and tossing it away. The lights in the room change color, I feel completely uprooted. But that’s not all: just minutes ago, a hooded, shadowy figure with a big, creepy grin got on one knee in front of me. With a soft touch, they wordlessly and kindly offered me a handful of pearly white teeth before walking off like nothing had happened.
A place to assemble clues? Or part of your unintelligible dream?
The Evergreen Echo
It feels like a reoccurring dream. Even years and years out of high school, I still have dreams of stressful exams and my teeth falling out. But the strangest part of all of this is that it isn’t a dream. This is The Shape of the Night, an interactive performance and puzzle created by All of Them Witches (AOTW), a team of eight experimental artists bringing new and delightful twists to interactive performance art.
Created by Eva Anderson, Derek Bishé, Mali Elfman, Eric Hoff, Tommy Honton, and E3W Productions (Aaron Keeling, Austin Keeling, Natalie Jones), AOTW is a completely new flavor of production. The focus of AOTW is to create a deeper relationship between art and its participants, and the entrancing world of The Shape of the Night is completely enrapturing, entangling you in the story, performance, and atmosphere. The Shape of the Night is an art gallery, an escape room, a drag show, a play, and a magical realm. In fact, it would probably be easier to tell you what the performance isn’t. In AOTW’s own words:
“We blend traditional production methods with innovative techniques;
We create experiences that feature elements of horror;
We focus on stories that wrestle with social change;
We foster meaningful relationships between characters and participants;
We generate interactive opportunities that impact our narratives.”