Our group was ushered into the plant to wait for our tour to begin. But we weren’t just witnesses. The audience was expected to play a part in the narrative as fellow explorers and dream enthusiasts, and were given opportunities to interact with the cast.
In a makeshift foyer, we were given drinks to “open our minds to the dreamscape” while we were allowed to peruse various objects and papers. Some were historical, giving us the bare bones of the story thus far: 103 years ago, six individuals came together at the Georgetown Steam Plant to attempt to access the Nebula, the name given to the dimension of dreams. In so doing, all the participants slipped into a coma.
NebTech had dedicated a group of researchers to the plant not only to study the Nebula, but to attempt to locate the ghosts of the six people trapped inside. Other objects were the possessions of the missing six themselves: a writing desk, a series of letters, a player piano, et cetera, all potentially holding precious clues that the attendees were encouraged to find. But there unfortunately wasn’t much time for that as we were quickly taken deeper into the plant as our “dream elixir” took hold.
We were led into the bowels of the steam plant by NebTech employee and self-described dream collector Devorah de Leon, who was both our tour guide and an actor in the interactive play. We found the missing six not just trapped in the plant, but at the moment of their experiment’s completion—they did not know they were long dead.
And it soon became clear that not everyone’s goals were aligned. Some sought knowledge, but others sought power. The “dream team” quickly dissolved as the power of the Nebula gobbled them up one by one, save for a lucky few who made it through the red door (very The Shining) into the plant’s old boiler room. Other than these few, everyone else succumbed to their various demons; a veteran doctor who was haunted by his dead patients eventually joined them while a psychic sang herself into oblivion.